![]() ![]() Then import your files using the Import Data section of the Point Cloud Inspector by setting your first frame and last frame and naming, then click the Import button and select any file in your sequence, the system will then import all the data. To use the new component create a Point Cloud object from the GameObject/MegaCache menu, add a Particle system component. The component is in beta so let us know what features need to be added and possibly other point cloud file formats we can support. The csv format is the basic x,y,z,intensity values, you can load a sequence of csv files and have them playback via a particle system. Just submitted an update to the Asset Store, this adds a beta of a new component that can import CSV point cloud data to be displayed by a particle system, so can display Lidar style data. This video shows the Object cache system playing back a fluids simulation as well as a fracturing object animation. pda particle cache file format for the direct importing of Maya Particle systems. If you require the exporters please get in touch with the invoice number for your purchase and we will send the exporter of to you. ![]() Again the system will optimize the memory use for imported simulation and gives you complete control over the playback of the particles, selecting emit rate, scales, speeds etc and works alongside the existing Unity Shuriken and Legacy particle systems allowing you to add even more detail to the finished particle animation.Īt release we have available an exporter for 3ds max to exporter Particle Flow simulations, we also have a beta Maya exporter for Maya particle system exporting, please note the Maya plugin is still a work in progress and does not yet support all the features. Also included are components to playback imported particle simulations either on the Unity Shuriken particle system or the Legacy system.Īs well as importing sequences of Mesh geometry MegaCache can also import and playback particle systems such as Particle Flow simulations from 3ds max. Included in the system are components to allow the import of a sequence of OBJ files and play those back as well as an OBJ reference component where multiple objects can playback a sequence from an already loaded source so dozens of objects can all be sharing the same data but playing back at different speeds or positions. It is also perfect for playing back complex animations made using modifiers or deformers in 3d packages, all the animation can be baked down to a sequence of frames using standard OBJ sequence exporters which are available for all the 3d packages. MegaCache is perfect for exporting complex animated meshes that are not possible to recreate using skin and bones, such as fluid simulations, fracturing objects, cloth simulations or anything where the vertex count, face count, materials etc change during the course of the animation. You can also tell MegaCache to optimize the data that is imported reducing the memory use to under a 1/3rd of storing raw mesh data. Play back of the animation is blazingly fast no matter which option you choose with the system making use of multiple threads where possible to further increase performance. ![]() The system can accept a sequence of OBJ files where each file can have a number of objects all with different materials, MegaCache will import the sequence of files merging multiple objects and material sub meshes into a single mesh object for you, you can then play back the imported sequence either by asking the system to directly change the mesh using its stored list of generated meshes, or the sequence can be read from a generated cache file, or finally be read from a memory based image file. changes (, however, each non-deleted change will have a doc property containing the new or modified document.MegaCache is an editor extension of for the Unity game engine, it allows you to import cached animated mesh geometry regardless of the topology, vertex count, material use etc of each mesh in the cached sequence as well as importing Particle systems exported from 3d packages.
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