The book in your inventory is the Psych Profile: a hint system, of sorts.Īnd so, as AM’s rambling ceases, the player can choose a character to guide through their individual scenario. The physical torture inflicted upon the humans is but part of their suffering, as AM enjoys constructing quests and tasks for them to attempt and fail over and over again. Our cast, who have been forced to endure this treatment for over 100 years, comprises Gorrister, a truck driver Ellen, an electrical engineer Benny, a military man reduced by AM to the form of an ape Nimdok, a German doctor and Ted, a con-artist. While most futuristic games are happy to settle for a dystopia of some kind with dark skies, a bit of rain and more crime, I Have No Mouth, And I Must Scream, based upon the short story by Harlan Ellison, goes for something significantly bleaker: a future where humanity has been wiped from the face of the earth entirely, victims of a war conducted by an all powerful AI, the Allied Mastercomputer (known throughout the game as AM), who leaves only an unfortunate handful of humans alive as his playthings.Īn introductory voice-over reveals the extent of AM’s unhinged nature as he rants about his hatred for mankind while his human playthings writhe in agony. Frequently however an adventure would aim at darker and more serious territory, and we have covered one or two here, such as Creative Reality’s DreamWeb, or another Cyberdreams title, Dark Seed. Nice doggy! The serious, horror-style adventure is a reasonably prominent slice of 90s gaming that we’ve largely overlooked here on FFG, with our tendency over the years being to characterise games in the genre as falling into one of two broad categories: humorous and enjoyable LucasArts japes or daft and frustrating Sierra nonsense (ho-ho, only joking, Sierra fans.
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